Hiranipra
2010-Sep-8 04:17:10 (PDT)
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Screenshots [/]

2006-04-09Final Videos
You can check out the videos of the final product at my Phanfare site here. They turned out great.

2006-02-28Video!!
This is a video of the things described in the screenshot below, I just got motivated and decided to film it. You can see over the course of the 50seconds that the ships go from traveling into a straight line to circling at the base of the station (they aren't as smart as the others which circle further out).

Video is h264 / 6.5MB. Pick up FFDSHOW if you hate Quicktime like I do :)


2006-02-28My first babies
I finally got around to merging the two codebases together. This is actually the second run (the first run threw an exception right away), but I think it turned out nice. The fitness function evaluates the individuals based on their distance from the space station (with a penalty for being too close) - what you can see is everyone learning how to make varying circles. Some make large arcs, while others go straight and turn when they hit the desired orbit distance.

One thing to note is that I'm pretty confident my fitness function is messed up and that's why the history graph is so whacked out and it took so long to get this behavior.


2006-02-27Population history
This neat little graph shows the history of a XOR population over time. Everything starts out random and simple in the beginning and evolution works it's magic. About mid-way through you can see that it finds the answer and it dominates for the remainder of the run. The important thing to see is that it finds the answer so well that no other species can challenge it. It took exactly 69.718 seconds to find the answer.

2006-02-26XOR Networks
Two simple XOR networks evolved via the AI library. Proves it works, at least! Next step is to do some fine tuning (and ensure all my math is right) before putting it into the domain.

2006-02-14Space...
This is pretty much the default view when the simulator starts but with the grid turned on. The spawn point (space station) is in the center, there is a planet down below, and several random ships floating around. Note that because the only control is done by the user right now, none of the ships are moving and look odd. The grid is toggled on to help locate the ships and orient the viewer; the ships themselves have no concept of it (this has true 3D movement!).

2006-02-14Manual control
Shows a ship under the users control with a pretty trail coming out from behind it. The ship is currently targeted so the camera is locked on it as it moves. The start of the target information panel is visible on the right side.

Last updated by ben, at: 2006-Jun-23 14:32:56 (PDT)
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